A complete "enter the code we sent you" card. Six slots sit on a thin line of light. A glowing ring glides to the slot that takes the next digit, each digit rolls up into its slot, and the line lights up as the code fills. While the code is checked, a spark runs along the line. A wrong code shakes the line like a plucked string and the digits drop out. A right one melts the slots away while the line rises and bends into a check, the card turns green and a Continue button appears.
Good for
Two-step sign-in, phone and email confirmation, magic-link fallbacks, any screen that asks for a one-time code.
How it works
One real input sits invisibly over the slots, so paste, SMS autofill and screen readers work the usual way. Your check runs as soon as the code is complete, and its answer picks the ending. A resend button counts down before it can be pressed.
How to use
Copy two files, paste the markup, pass your own onComplete(code). Four or eight digits: add or remove slots.
Specs
Price
$12, one payment
Version
1.0.0
Code size
8.7 KB gzipped
Dependencies
None
Built with
HTML, CSS, JavaScript
Category
Form
Licence
Unlimited personal and client projects
In the zip
strand.cssstrand.jsthe component
index.htmla plain example page
README.mdpackage.jsonvite.config.jsLICENSE.md
Use it in your project
Copy strand.css and strand.js into your project.
Add the markup from index.html (the block between the COMPONENT comments). One .strand-slot per digit: six are in the example, four or eight work the same.
Start it and connect your own check:
import { init } from './strand.js';
const strand = init(document.querySelector('.strand'), {
onComplete: async (code) => {
const res = await fetch('/api/verify', { method: 'POST', body: JSON.stringify({ code }) });
if (!res.ok) throw new Error('That code has expired. Send a new one.'); // shown under the field
},
onResend: () => fetch('/api/send-code', { method: 'POST' }),
onContinue: () => { location.href = '/dashboard'; },
});
onComplete runs as soon as the last digit is in. Return false or throw to show an error: the strand shakes, turns red, and the digits drop out so the user can type again. Resolve and the slots melt away while the strand bends into a check, the card turns green and a Continue button appears.
There is one real <input> under the slots, so the things that normally work with a code field still do: paste, SMS and email autofill (autocomplete="one-time-code"), the numeric keyboard on phones, and screen readers.
The full source, an example page and a README. No account, no framework.
Can I use it in client projects?
Yes, in unlimited projects. You can't resell or share the source itself.
Does it check the code?
It calls your function with the code and shows the answer. Checking belongs on your server; the demo only compares against a fixed code.
Does autofill from SMS work?
Yes. It's a normal input with autocomplete="one-time-code", so iOS and Android offer the code from the message, and the digits roll in one after another.
Is it accessible?
One labelled field, numeric keyboard on phones, live status messages, aria-invalid on errors, and focus moves to Continue once verified. With reduced motion nothing travels.
Light and dark?
Both are designed, and every colour is a CSS variable.
What if it doesn't work for me?
If it doesn't work like the demo, you get a refund within 14 days.
Still have a question? Email us. The person who made it answers.
<!-- eyes before the head:
they sink behind it --><g class="tuck-eye
tuck-eye--back">
…
<path class="tuck-body" …/><!-- the engine finds the
password by this --><input class="tuck-input
tuck-input--secret" …
data-mascot="secret" …>
tuck.css
/* hide: stalks shrink to
their base, the eyes sink
behind the head */
.tuck[data-mood="hide"]
.tuck-stalk, …
{ transform: scaleY(0); …
.tuck[data-mood="hide"]
.tuck-eye--front, …
{ transform:
translate(4px, 54px); …
mascot.js
// the eyes chase the caret:// width of the text before// it, in the input's font
ctx.font = `${cs.fontWeight}
${cs.fontSize} …`;
…
// scrolled fields shift the// text; clamp to the field
x: clamp(left + ctx
.measureText(text).width
- input.scrollLeft, …
Sign-up, sign-in and reset forms with a snail that pulls its eyes in while you type your password
10.6 KB0 depsForms
index.html
<!-- one real input; js
draws each piece's
outline as an svg --><div class="dovetail-row"><input class="dovetail-input"
…><span class="dovetail-piece" aria-hidden="true"></span>
dovetail.css
/* js sets each slide's
length; a cut-off one
resumes where it is */
.dovetail-piece {
translate: 00;
transition:
translate
var(--dovetail-move)
var(--dovetail-glide), …
.dovetail-piece.is-lifted {
… scale: 1.06; }
A one-time code field of puzzle pieces that slide together and lock into a check
11 KB0 depsForms
index.html
<!-- a coal per slot; the
check has no d, js
fits it to the row;
sparks spawn in fx --><span class="ember-slot" …><span class="ember-wick"></span></span>
…
<svg class="ember-mark" …><path class="ember-check"/><span class="ember-fx" …>
ember.css
/* two copies of the digit:
a blurred one behind it
carries the heat */
.ember-num, .ember-heat {
grid-area: 1 / 1;
…
.ember-heat {
color: var(--ember-flame);
filter: blur(7px);
opacity: .3; …
ember.js
// one eased k draws the// stroke and puts the spark// at its tip, via along(k)const k = easeInOut(
Math.min(1, (now - t0)
/ dur));
const [x, y] = along(k);
… p.style.strokeDashoffset
= String(1 - k);
… c.setAttribute('cx', x);
A one-time code field where each digit lights like an ember and a wrong code turns to ash
9.3 KB0 depsForms
index.html
<!-- one real input on top;
the tiles stay empty,
flap.js adds halves
and a hinged leaf --><div class="flap-row"><input class="flap-input" id="otp" type="text" …><span class="flap-tile" aria-hidden="true"></span>
…
flap.css
/* one leaf, two faces:
the back waits folded
behind the front */
.flap-tile {
perspective: 480px; …
.flap-leaf-front,
.flap-leaf-back {
backface-visibility:
hidden; …
transform:
rotateX(180deg); }
flap.js
// new glyph: top half and// leaf back; the old one// stays on the leaf frontpaint(c.top, glyph, tone);
paint(c.back, glyph, tone);
// fall to -180, bounce 5°// back and settle: clackconst a = c.leaf.animate(
… 'rotateX(-180deg)',
offset: 0.86, …
'rotateX(-175deg)', …